Aesi, Tyrant of Gyre Strait

Art by Viktor Titov

Commander deckGU

Aesi, Tyrant of Gyre Strait

Ramp aggressively with additional land drops and mass land searches, drawing through the deck to overwhelm opponents with high-impact sea monsters and landfall value.

$108.06for all 100 cards at today’s prices
Built Oct 27, 202639 views

Asked for“Aloha, makemake wau eʻike i kāu kumukūʻai.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
15
11
7
5
4
13
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw13
Interaction16
↳ board wipes4
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 50G 42
37lands · rule of thumb 35–38
3.94average mana value (nonland)
$108.06whole deck, today

The list

Commander

1
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

2

Artifact

cheap artifact ramp in Simic colors

Rampant Growth

Rampant Growth

1G

Sorcery

fetches a basic land to trigger landfall

Cultivate

Cultivate

2G

Sorcery

puts a land into play and another in hand for Aesi

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

functional second copy of Cultivate

Farseek

Farseek

1G

Sorcery

searches for island or forest dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

brings a forest into play untapped

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

fetches two untapped forests for explosive turns

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

chump blocker that ramps at instant speed

Harrow

Harrow

2G

Instant

provides instant-speed double landfall triggers

Card Draw

10
Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection and advantage

Harmonize

Harmonize

2GG

Sorcery

straightforward burst card draw in green

Urban Evolution

Urban Evolution

3GU

Sorcery

draws three cards and enables an additional land drop

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive card draw based on giant sea creatures

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw scalable to large creatures

Brainstorm

Brainstorm

U

Instant

cheap card selection synergizing with shuffle effects

Ponder

Ponder

U

Sorcery

early-game filtering to find ramp or interaction

Preordain

Preordain

U

Sorcery

smooths out early draws and land drops

Chemister's Insight

Chemister's Insight

3U

Instant

repeatable instant-speed card draw with jump-start

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

scalable mana sink into late-game hand refill

Removal

11
Counterspell

Counterspell

UU

Instant

unconditional two-mana answer to any spell

Negate

Negate

1U

Instant

protects board state from sweepers and combo pieces

Beast Within

Beast Within

2G

Instant

flexible removal for any permanent type

Pongify

Pongify

U

Instant

efficient one-mana creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

cheap single-target creature removal

Reality Shift

Reality Shift

1U

Instant

exiles troublesome recursive creatures

Nature's Claim

Nature's Claim

G

Instant

hyper-efficient artifact and enchantment destruction

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantripping aura that neutralizes opposing commanders

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

destroy artifact or enchantment on a reusable body

Aetherize

Aetherize

3U

Instant

mass bounce defensive tool against wide boards

Curse of the Swine

Curse of the Swine

XUU

Sorcery

scalable exile removal for opposing creature threats

Threats/Wincons

22
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive army that grows with every land

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

produces 4/4 Beast tokens on every land play

Scute Swarm

Scute Swarm

2G

Creature — Insect

multiplies token count exponentially with ramp spells

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

hard-to-remove beater that draws cards off opponents

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

dominates combat and taps down opposing threats

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

flash threat that locks down opponents with spells

Tromokratis

Tromokratis

5UU

Legendary Creature — Kraken

evasive sea monster with built-in hexproof

Lorthos, the Tidemaker

Lorthos, the Tidemaker

5UUU

Legendary Creature — Octopus

taps down up to eight opposing permanents on attack

Scourge of Fleets

Scourge of Fleets

5UU

Creature — Kraken

one-sided bounce wipe scaling with island count

Simic Sky Swallower

Simic Sky Swallower

5GU

Creature — Leviathan

shroud and trample flying finisher

Stormtide Leviathan

Stormtide Leviathan

5UUU

Creature — Leviathan

shuts down ground attackers while attacking unhindered

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

reusable massive threat fueled by land count

Terastodon

Terastodon

6GG

Creature — Elephant

destroys three problematic noncreature permanents

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

steals opposing creatures with each land played

Sporemound

Sporemound

3GG

Creature — Fungus

creates saproling tokens on every land drop

Murkfiend Liege

Murkfiend Liege

2GUGUGU

Creature — Horror

buffs Simic creatures and provides pseudo-vigilance

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

versatile beatstick generating tokens, life, or cards

Breaching Leviathan

Breaching Leviathan

7UU

Creature — Leviathan

taps down non-blue creatures upon entry

Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep

6UU

Legendary Creature — Leviathan

board bounce leaving your big sea monsters intact

Whelming Wave

Whelming Wave

2UU

Sorcery

asymmetrical board wipe sparing your sea creatures

Trench Behemoth

Trench Behemoth

5UU

Creature — Kraken

protects itself and bounces lands for extra triggers

Charix, the Raging Isle

Charix, the Raging Isle

2UU

Legendary Creature — Leviathan Crab

massive defensive body capable of high power bursts

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost protection and haste for big attackers

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recurs key cards from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

allows lands to be replayed from the graveyard

Khalni Heart Expedition

Khalni Heart Expedition

1G

Enchantment

stores up landfall counters for a double ramp burst

Retreat to Kazandu

Retreat to Kazandu

2G

Enchantment

grows creatures or stabilizes life total on landfall

Retreat to Coralhelm

Retreat to Coralhelm

2U

Enchantment

scrys or untaps creatures on land drops

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

grants trample and cantrips off large creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.