Aesi, Tyrant of Gyre Strait art

Art by Viktor Titov

Saved commander deck

Aesi, Tyrant of Gyre Strait

Ram lands onto the battlefield to trigger landfall and draw cards, then win with massive creatures or token swarms.

100 cards$363.51 totalJul 15, 20263 views

Prompt: 构筑一套以生物为主的蓝绿色组地落套牌, 指挥官使用【盖尔海峡暴君艾希】

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing

Simic Signet

Simic Signet

{2}

Artifact

Guild-specific ramp

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Fast mana fixing

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Allows multiple land plays per turn

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Additional land drops and early blocker

Oracle of Mul Daya

Oracle of Mul Daya

{3}{G}

Creature — Elf Shaman

Plays lands from top of library

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Additional land drop and mana fixing

Cultivate

Cultivate

{2}{G}

Sorcery

Land tutoring and ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Land tutoring and ramp

Explosive Vegetation

Explosive Vegetation

{3}{G}

Sorcery

Double land ramp for landfall triggers

Burgeoning

Burgeoning

{G}

Enchantment

Extremely fast acceleration in multiplayer

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Opponent tax and consistent card flow

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

Draws cards and grants extra land drop

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

Landfall lifegain and card draw

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Creature-based card advantage

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation with fetches/ramp

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Converts large creatures into cards

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed selection and advantage

Windfall

Windfall

{2}{U}

Sorcery

Full hand refill

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Value creature that can ramp lands

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal

Pongify

Pongify

{U}

Instant

Efficient creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Deals with problematic commanders or lands

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful asymmetric board wipe

Reality Shift

Reality Shift

{1}{U}

Instant

Exile removal for creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Removes creatures and artifacts/enchantments

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Artifact and enchantment destruction on a body

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Mass artifact and enchantment wipe

Counterspell

Counterspell

{U}{U}

Instant

Protection against key spells

Threats/Wincons

20 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Massive token generator via landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Creates 4/4 tokens per landfall

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token growth

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Resilient threat and card advantage engine

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

Landfall doubler and allows playing lands from graveyard

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Chain lands for massive power

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Steals creatures via landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

Large recursive threat based on land count

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

Destroys permanents and provides massive body

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

Landfall token generation

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

Scalable threat with draw and gain

Tidal Force

Tidal Force

{5}{U}{U}{U}

Creature — Elemental

Tap down threats or untap ramp

Primeval Bounty

Primeval Bounty

{5}{G}

Enchantment

Value triggers for every land and creature

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Landfall mana acceleration engine

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Landfall token/treasure generation

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Landfall clues and growth

Kodama of the East Tree

Kodama of the East Tree

{4}{G}{G}

Legendary Creature — Spirit

Cheats permanents into play with landfall

Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

{1}{G}{U}

Legendary Creature — Elder Giant

Recursion, ramp, and draw

Stormsurge Kraken

Stormsurge Kraken

{3}{U}{U}

Creature — Kraken

Hard to block threat with card draw

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

Searches for utility lands and acts as finisher

Utility

10 cards
Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

Card selection and health stability

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Plays lands from graveyard

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Land recursion for landfall loops

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

General recursion

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board preservation

Sylvan Safekeeper

Sylvan Safekeeper

{G}

Creature — Human Wizard

Protects key creatures by sacrificing lands

Scapeshift

Scapeshift

{2}{G}{G}

Sorcery

Mass landfall trigger finisher

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

Mass land recursion from graveyard

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.