Aesi, Tyrant of Gyre Strait

Art by Viktor Titov

Commander deckGU

Aesi, Tyrant of Gyre Strait

Ram lands onto the battlefield to trigger landfall and draw cards, then win with massive creatures or token swarms.

$336.28for all 100 cards at today’s prices
Built Jul 15, 202698 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
12
18
6
5
9
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp23
Card draw14
Interaction11
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 27G 56
38lands · rule of thumb 35–38
3.67average mana value (nonland)
$336.28whole deck, today

The list

Commander

1
Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Format staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Consistent color fixing

Simic Signet

Simic Signet

2

Artifact

Guild-specific ramp

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Fast mana fixing

Azusa, Lost but Seeking

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

Allows multiple land plays per turn

Wayward Swordtooth

Wayward Swordtooth

2G

Creature — Dinosaur

Additional land drops and early blocker

Oracle of Mul Daya

Oracle of Mul Daya

3G

Creature — Elf Shaman

Plays lands from top of library

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

2G

Enchantment Creature — Nymph Dryad

Additional land drop and mana fixing

Cultivate

Cultivate

2G

Sorcery

Land tutoring and ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Land tutoring and ramp

Explosive Vegetation

Explosive Vegetation

3G

Sorcery

Double land ramp for landfall triggers

Burgeoning

Burgeoning

G

Enchantment

Extremely fast acceleration in multiplayer

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Opponent tax and consistent card flow

Urban Evolution

Urban Evolution

3GU

Sorcery

Draws cards and grants extra land drop

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Landfall lifegain and card draw

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Creature-based card advantage

Brainstorm

Brainstorm

U

Instant

Top deck manipulation with fetches/ramp

Greater Good

Greater Good

2GG

Enchantment

Converts large creatures into cards

Fact or Fiction

Fact or Fiction

3U

Instant

Instant speed selection and advantage

Windfall

Windfall

2U

Sorcery

Full hand refill

Coiling Oracle

Coiling Oracle

GU

Creature — Snake Elf Druid

Value creature that can ramp lands

Removal

10
Beast Within

Beast Within

2G

Instant

Versatile permanent removal

Pongify

Pongify

U

Instant

Efficient creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient creature removal

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Deals with problematic commanders or lands

Cyclonic Rift

Cyclonic Rift

1U

Instant

Powerful asymmetric board wipe

Reality Shift

Reality Shift

1U

Instant

Exile removal for creatures

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Removes creatures and artifacts/enchantments

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Artifact and enchantment destruction on a body

Bane of Progress

Bane of Progress

4GG

Creature — Elemental

Mass artifact and enchantment wipe

Counterspell

Counterspell

UU

Instant

Protection against key spells

Threats/Wincons

20
Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Massive token generator via landfall

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Creates 4/4 tokens per landfall

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token growth

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Resilient threat and card advantage engine

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Landfall doubler and allows playing lands from graveyard

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Chain lands for massive power

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

Steals creatures via landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

Large recursive threat based on land count

Terastodon

Terastodon

6GG

Creature — Elephant

Destroys permanents and provides massive body

Zendikar's Roil

Zendikar's Roil

3GG

Enchantment

Landfall token generation

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Scalable threat with draw and gain

Tidal Force

Tidal Force

5UUU

Creature — Elemental

Tap down threats or untap ramp

Primeval Bounty

Primeval Bounty

5G

Enchantment

Value triggers for every land and creature

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Landfall mana acceleration engine

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Landfall token/treasure generation

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Landfall clues and growth

Kodama of the East Tree

Kodama of the East Tree

4GG

Legendary Creature — Spirit

Cheats permanents into play with landfall

Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath

1GU

Legendary Creature — Elder Giant

Recursion, ramp, and draw

Stormsurge Kraken

Stormsurge Kraken

3UU

Creature — Kraken

Hard to block threat with card draw

Ulvenwald Hydra

Ulvenwald Hydra

4GG

Creature — Hydra

Searches for utility lands and acts as finisher

Utility

10
Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

Card selection and health stability

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Plays lands from graveyard

Crucible of Worlds

Crucible of Worlds

3

Artifact

Land recursion for landfall loops

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

General recursion

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Commander protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection

Heroic Intervention

Heroic Intervention

1G

Instant

Board preservation

Sylvan Safekeeper

Sylvan Safekeeper

G

Creature — Human Wizard

Protects key creatures by sacrificing lands

Scapeshift

Scapeshift

2GG

Sorcery

Mass landfall trigger finisher

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Mass land recursion from graveyard

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.