Aerid Konstrari art

Art by Chris Rahn

Saved commander deck

Aerid Konstrari

Accumulate artifact and token mana to repeatedly activate Aerid Konstrari's ability, swinging for lethal commander damage while triggering artifact-based burn and card draw.

100 cards$352.22 totalOct 4, 202614 views

Prompt: Aerid Konstrari commander deck

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Commander

1 cards
Aerid Konstrari

Aerid Konstrari

{1}{R}{G}{G}

Legendary Creature — Elder Sphinx

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Gruul Signet

Gruul Signet

{2}

Artifact

fixes red and green mana while adding an artifact to the board

Talisman of Impulse

Talisman of Impulse

{2}

Artifact

untapped two-mana rock that bolsters artifact count

Farseek

Farseek

{1}{G}

Sorcery

cheap land ramp to reach commander mana faster

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

grabs untapped forest to accelerate into high-cost activations

Three Visits

Three Visits

{1}{G}

Sorcery

consistent early land acceleration

Cultivate

Cultivate

{2}{G}

Sorcery

ensures consistent land drops into the mid game

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

develops mana and fixes colors reliably

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

{2}{G}

Legendary Creature — Human Elf Druid

turns Heartwood and other artifact tokens into additional mana dorks

Card Draw

10 cards
Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards reliably from flying or evasive attacks

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

fuels hand size as utility creatures enter the battlefield

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws massive cards based on Aerid's pumped power

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant-speed draw scaling off Aerid's boosted power

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices pumped Aerid for massive draw and triggers its death Heartwood token

Life's Legacy

Life's Legacy

{1}{G}

Sorcery

cheap sorcery to convert Aerid's boosted power into a full grip

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

draws a card every turn a Heartwood or token is made

Quicksmith Genius

Quicksmith Genius

{2}{R}

Creature — Human Artificer

provides consistent looting whenever Heartwoods or artifacts enter

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

refuels hand and gains life based on creature density

Harmonize

Harmonize

{2}{G}{G}

Sorcery

unconditional burst card draw in green

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible instant-speed answer to any permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

unconditional spot removal that tucks problem permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient creature board wipe usually cast for one mana

Vandalblast

Vandalblast

{R}

Sorcery

one-sided artifact wipe that leaves your board untouched

Abrade

Abrade

{1}{R}

Instant

flexible early interaction for creatures or opposing artifacts

Nature's Claim

Nature's Claim

{G}

Instant

efficient one-mana enchantment and artifact removal

Hull Breach

Hull Breach

{R}{G}

Sorcery

two-for-one removal against artifact and enchantment heavy boards

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes threatening commanders while cantripping

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

board wipe and burn finisher when paired with pumped Aerid

Ghirapur Aether Grid

Ghirapur Aether Grid

{2}{R}

Enchantment

taps idle Heartwood tokens to pick off small creatures and planeswalkers

Threats/Wincons

24 cards
Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

burns each opponent whenever Heartwood tokens enter

Ingenious Artillerist

Ingenious Artillerist

{2}{R}

Creature — Human Artificer

deals substantial direct damage each time an artifact enters

Dragonspark Reactor

Dragonspark Reactor

{1}{R}

Artifact

charges rapidly from artifact token generation into a lethal burst

Hedron Detonator

Hedron Detonator

{2}{R}

Creature — Goblin Artificer

pings opponents whenever artifacts enter and provides impulse draw

Kuldotha Forgemaster

Kuldotha Forgemaster

{5}

Artifact Creature — Construct

sacrifices surplus Heartwoods to tutor game-ending artifact threats

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

alternate win condition easily achieved with high artifact counts

Hellkite Igniter

Hellkite Igniter

{5}{R}{R}

Creature — Dragon

pumps itself based on artifact counts for flying alpha strikes

Scrap Trawler

Scrap Trawler

{3}

Artifact Creature — Construct

recurs key artifacts as tokens or permanents hit the graveyard

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

creates multiple artifact bodies to inflate Aerid's pump

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

resilient artifact beater that leaves behind tokens upon dying

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

massive evasive threat that multiplies into more artifact tokens

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

generates massive Treasure counts to maximize artifact synergy and mana

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

hasty flyer that generates and doubles mana from Treasure tokens

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

rewards combat damage with Treasure and impulse card advantage

Rose Room Treasurer

Rose Room Treasurer

{3}{R}

Creature — Ogre Warrior

creates Treasures and provides repeatable targeted burn

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

creates a massive creature scaling off total artifacts controlled

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

heavily buffs Aerid to accelerate commander damage kills

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

triples token outputs whenever Clues, Food, or Treasures are generated

Fangren Marauder

Fangren Marauder

{5}{G}

Creature — Beast

gains massive life totals as Heartwoods and Treasures are cracked

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

landfall engine that creates artifact Food or Treasure tokens

Gala Greeters

Gala Greeters

{1}{G}

Creature — Elf Druid

provides life, counters, or artifact Treasure tokens when creatures enter

Bootleggers' Stash

Bootleggers' Stash

{5}{G}

Artifact

turns all land tapping into artifact token generation

Darksteel Juggernaut

Darksteel Juggernaut

{5}

Artifact Creature — Juggernaut

indestructible beater whose power scales with your artifact count

Chiss-Goria, Forge Tyrant

Chiss-Goria, Forge Tyrant

{6}{R}{R}{R}

Legendary Creature — Dragon

affinity flyer that digs deep for artifacts and discounts them

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Aerid hexproof and haste for immediate combat pressure

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to protect Aerid and grant haste

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

blankets your entire board with hexproof and indestructible

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap protection for commander or essential combo artifacts

Unwinding Clock

Unwinding Clock

{4}

Artifact

untaps all Heartwood tokens on opponents' turns to fund Aerid's ability

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps all permanents each turn for repeated six-mana activations

Goblin Welder

Goblin Welder

{R}

Creature — Goblin Artificer

swaps Heartwood tokens for high-impact artifacts in the graveyard

Goblin Engineer

Goblin Engineer

{1}{R}

Creature — Goblin Artificer

tutors key artifacts to the graveyard and reanimates them using tokens

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.