
Art by Jason Rainville
Saved commander deck
Admiral Beckett Brass
Deploy evasive Pirates to trigger Admiral Beckett Brass and steal opposing permanents, while chaining trigger-copying, flicker loops, and spell interactions into explosive game-winning combos.
Prompt: Build a Commander deck with Admiral Beckett Brass focused on Pirate tribal, theft, clever interactions, and unexpected combos. I enjoy explosive turns where cards and abilities chain together, letting me improvise and outthink opponents. Prioritize stealing permanents, copying or manipulating triggered abilities, spell copying, recursion, and reusing effects. I love exploiting opponents' triggers to gain value myself, then using that value to start further combos. Focus on unusual synergies, creative plays, and turning opponents' resources against them. Keep the Pirate theme strong while allowing non-Pirate support cards that enable clever interactions. Build a powerful, consistent deck with multiple lines of play, surprising combos, and satisfying turns. Avoid oppressive stax or locking opponents out of the game. It doesn't need to be cEDH, but it should win through synergy, creativity, and smart plays rather than brute force.
Commander
1 cards
Admiral Beckett Brass
{1}{U}{B}{R}Legendary Creature — Human Pirate
Chosen commander for the requested strategy.
Ramp
10 cards
Pitiless Plunderer
{3}{B}Creature — Human Pirate
Pirate that converts creature deaths into Treasure chains
Card Draw
10 cards
Mystic Remora
{U}Enchantment
Early-game explosive draw engine off opponents' noncreature spells

Breeches, Brazen Plunderer
{3}{R}Legendary Creature — Goblin Pirate
Exiles cards from opponents' decks when Pirates deal damage to play them

Malcolm, Keen-Eyed Navigator
{2}{U}Legendary Creature — Siren Pirate
Produces steady Treasure on Pirate combat and enables infinite damage combo with Glint-Horn Buccaneer

Jeska's Will
{2}{R}Sorcery
Generates burst red mana and impulse draws three cards

Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
Draws cards whenever evasive Pirates connect and forces opponent attacks

Reconnaissance Mission
{2}{U}{U}Enchantment
Repeated card draw on combat damage triggers

Coastal Piracy
{2}{U}{U}Enchantment
Thematic and effective draw payoff for connecting Pirates

Forerunner of the Coalition
{2}{B}Creature — Human Pirate
Tutors any Pirate directly to the top and drains life on Pirate ETBs
Removal
10 cards
Cyclonic Rift
{1}{U}Instant
Asymmetrical board bounce to clear the path for Pirate strikes

Feed the Swarm
{1}{B}Sorcery
Efficient creature and enchantment removal in Grixis

Bedevil
{B}{B}{R}Instant
Flexible instant destruction for artifact, creature, or planeswalker

Blasphemous Act
{8}{R}Sorcery
Cheap mass board wipe when the battlefield gets crowded

Counterspell
{U}{U}Instant
Reliable two-mana universal counter to protect high-priority plays

Fierce Guardianship
{2}{U}Instant
Free counterspell while your commander is on the board

Hostage Taker
{2}{U}{B}Creature — Human Pirate
Exiles an opponent's artifact or creature and lets you cast it
Threats/Wincons
22 cards
Glint-Horn Buccaneer
{1}{R}{R}Creature — Minotaur Pirate
Pirate combo finisher with Malcolm, Keen-Eyed Navigator

Ragavan, Nimble Pilferer
{R}Legendary Creature — Monkey Pirate
Aggressive one-drop Pirate that steals cards and generates Treasures

Coercive Recruiter
{4}{R}Creature — Orc Pirate
Steals and untaps opposing creatures whenever any Pirate enters

Zara, Renegade Recruiter
{3}{U}{R}Legendary Creature — Human Pirate
Peeks at opponent's hand on attack and steals a creature directly onto the battlefield

Port Razer
{3}{R}{R}Creature — Orc Pirate
Pirate that grants extra combat steps to trigger the Admiral repeatedly

Dire Fleet Daredevil
{1}{R}Creature — Human Pirate
Exiles and casts powerful instants or sorceries from opponents' graveyards

Dauthi Voidwalker
{B}{B}Creature — Dauthi Rogue
Evasive threat that exiles opponents' cards and plays their best spell for free

Spectral Sailor
{U}Creature — Spirit Pirate
Flash flying one-drop Pirate with built-in mana sink draw

Siren Stormtamer
{U}Creature — Siren Pirate Wizard
Flying one-drop Pirate that counters spells targeting you or your team

Departed Deckhand
{1}{U}Creature — Spirit Pirate
Virtually unblockable Pirate that can make other attackers unblockable

Warkite Marauder
{1}{U}Creature — Human Pirate
Flying attacker that strips opposing blockers of all abilities

Captivating Crew
{3}{R}Creature — Human Pirate
Pirate with a repeatable ability to borrow opposing creatures until end of turn

Roaming Throne
{4}Artifact Creature — Golem
Chooses Pirate to double all Pirate triggers, including Beckett Brass's theft

Spark Double
{3}{U}Creature — Illusion
Clones your commander without dying to the legend rule for double theft triggers

Sakashima of a Thousand Faces
{3}{U}Legendary Creature — Human Rogue
Bypasses legend rule to clone Beckett Brass or other key combo creatures

Deadeye Navigator
{4}{U}{U}Creature — Spirit
Pirate that blinks creatures like Hostage Taker or Coercive Recruiter repeatedly

Mayhem Devil
{1}{B}{R}Creature — Devil
Pings any target whenever players sacrifice Treasures or stolen permanents

Corsair Captain
{2}{U}Creature — Human Pirate
Pirate lord that gives the crew evasion and buffed stats

Kitesail Freebooter
{1}{B}Creature — Human Pirate
Flying Pirate that takes a critical noncreature spell from an opponent's hand

Fathom Fleet Captain
{1}{B}Creature — Human Pirate
Generates Pirate tokens on attack to maintain a wide board

Amphin Mutineer
{3}{U}Creature — Salamander Pirate
Pirate ETB removal that turns problematic creatures into Salamanders with Encore recursion

Kiki-Jiki, Mirror Breaker
{2}{R}{R}{R}Legendary Creature — Goblin Shaman
Creates token copies of ETB Pirates and forms infinite combos with Coercive Recruiter
Utility
10 cards
Strionic Resonator
{2}Artifact
Copies Admiral Beckett Brass's end step theft trigger

Lithoform Engine
{4}Legendary Artifact
Copies activated abilities, triggered abilities, and permanent spells

Displacer Kitten
{3}{U}Creature — Cat Beast
Blinks permanents on noncreature casts, resetting stolen creatures or ETBs

Thassa, Deep-Dwelling
{3}{U}Legendary Enchantment Creature — God
End-step blink keeps creatures stolen until end of turn permanently under your control

Dualcaster Mage
{1}{R}{R}Creature — Human Wizard
Copies impactful spells and goes infinite with Twinflame

Twinflame
{1}{R}Sorcery
Copies key Pirates for extra triggers and completes Dualcaster Mage combo

Reanimate
{B}Sorcery
Efficient graveyard theft or recursion for high-impact creatures

Animate Dead
{1}{B}Enchantment — Aura
Brings back any creature from any graveyard for just two mana

Lightning Greaves
{2}Artifact — Equipment
Haste and shroud to protect the Admiral and enable immediate attacks

Swiftfoot Boots
{2}Artifact — Equipment
Grants hexproof and haste for safe combo and combat turns





































