Admiral Beckett Brass art

Art by Jason Rainville

Saved commander deck

Admiral Beckett Brass

Deploy evasive Pirates to trigger Admiral Beckett Brass and steal opposing permanents, while chaining trigger-copying, flicker loops, and spell interactions into explosive game-winning combos.

100 cards$516.54 totalOct 10, 20265 views

Prompt: Build a Commander deck with Admiral Beckett Brass focused on Pirate tribal, theft, clever interactions, and unexpected combos. I enjoy explosive turns where cards and abilities chain together, letting me improvise and outthink opponents. Prioritize stealing permanents, copying or manipulating triggered abilities, spell copying, recursion, and reusing effects. I love exploiting opponents' triggers to gain value myself, then using that value to start further combos. Focus on unusual synergies, creative plays, and turning opponents' resources against them. Keep the Pirate theme strong while allowing non-Pirate support cards that enable clever interactions. Build a powerful, consistent deck with multiple lines of play, surprising combos, and satisfying turns. Avoid oppressive stax or locking opponents out of the game. It doesn't need to be cEDH, but it should win through synergy, creativity, and smart plays rather than brute force.

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Commander

1 cards
Admiral Beckett Brass

Admiral Beckett Brass

{1}{U}{B}{R}

Legendary Creature — Human Pirate

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Fast mana staple to accelerate deployment

Arcane Signet

Arcane Signet

{2}

Artifact

Untapped tri-color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

Reliable guild ramp for blue and black

Izzet Signet

Izzet Signet

{2}

Artifact

Reliable guild ramp for blue and red

Rakdos Signet

Rakdos Signet

{2}

Artifact

Reliable guild ramp for black and red

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient untapped colored acceleration

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Efficient untapped colored acceleration

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Efficient untapped colored acceleration

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost multi-color mana rock

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

Pirate that converts creature deaths into Treasure chains

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Taxes opponent spells while refueling your hand

Mystic Remora

Mystic Remora

{U}

Enchantment

Early-game explosive draw engine off opponents' noncreature spells

Breeches, Brazen Plunderer

Breeches, Brazen Plunderer

{3}{R}

Legendary Creature — Goblin Pirate

Exiles cards from opponents' decks when Pirates deal damage to play them

Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

{2}{U}

Legendary Creature — Siren Pirate

Produces steady Treasure on Pirate combat and enables infinite damage combo with Glint-Horn Buccaneer

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Generates burst red mana and impulse draws three cards

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards whenever evasive Pirates connect and forces opponent attacks

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Repeated card draw on combat damage triggers

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Thematic and effective draw payoff for connecting Pirates

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage and graveyard fuel

Forerunner of the Coalition

Forerunner of the Coalition

{2}{B}

Creature — Human Pirate

Tutors any Pirate directly to the top and drains life on Pirate ETBs

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board bounce to clear the path for Pirate strikes

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible instant answer to any problematic permanent

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Efficient creature and enchantment removal in Grixis

Bedevil

Bedevil

{B}{B}{R}

Instant

Flexible instant destruction for artifact, creature, or planeswalker

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap mass board wipe when the battlefield gets crowded

Counterspell

Counterspell

{U}{U}

Instant

Reliable two-mana universal counter to protect high-priority plays

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while your commander is on the board

Hostage Taker

Hostage Taker

{2}{U}{B}

Creature — Human Pirate

Exiles an opponent's artifact or creature and lets you cast it

Terminate

Terminate

{B}{R}

Instant

Unconditional creature destruction with no regeneration

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact wipe that leaves your mana intact

Threats/Wincons

22 cards
Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Pirate combo finisher with Malcolm, Keen-Eyed Navigator

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

{R}

Legendary Creature — Monkey Pirate

Aggressive one-drop Pirate that steals cards and generates Treasures

Coercive Recruiter

Coercive Recruiter

{4}{R}

Creature — Orc Pirate

Steals and untaps opposing creatures whenever any Pirate enters

Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Peeks at opponent's hand on attack and steals a creature directly onto the battlefield

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Pirate that grants extra combat steps to trigger the Admiral repeatedly

Dire Fleet Daredevil

Dire Fleet Daredevil

{1}{R}

Creature — Human Pirate

Exiles and casts powerful instants or sorceries from opponents' graveyards

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

Evasive threat that exiles opponents' cards and plays their best spell for free

Spectral Sailor

Spectral Sailor

{U}

Creature — Spirit Pirate

Flash flying one-drop Pirate with built-in mana sink draw

Siren Stormtamer

Siren Stormtamer

{U}

Creature — Siren Pirate Wizard

Flying one-drop Pirate that counters spells targeting you or your team

Departed Deckhand

Departed Deckhand

{1}{U}

Creature — Spirit Pirate

Virtually unblockable Pirate that can make other attackers unblockable

Warkite Marauder

Warkite Marauder

{1}{U}

Creature — Human Pirate

Flying attacker that strips opposing blockers of all abilities

Captivating Crew

Captivating Crew

{3}{R}

Creature — Human Pirate

Pirate with a repeatable ability to borrow opposing creatures until end of turn

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Chooses Pirate to double all Pirate triggers, including Beckett Brass's theft

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Clones your commander without dying to the legend rule for double theft triggers

Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

{3}{U}

Legendary Creature — Human Rogue

Bypasses legend rule to clone Beckett Brass or other key combo creatures

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Pirate that blinks creatures like Hostage Taker or Coercive Recruiter repeatedly

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

Pings any target whenever players sacrifice Treasures or stolen permanents

Corsair Captain

Corsair Captain

{2}{U}

Creature — Human Pirate

Pirate lord that gives the crew evasion and buffed stats

Kitesail Freebooter

Kitesail Freebooter

{1}{B}

Creature — Human Pirate

Flying Pirate that takes a critical noncreature spell from an opponent's hand

Fathom Fleet Captain

Fathom Fleet Captain

{1}{B}

Creature — Human Pirate

Generates Pirate tokens on attack to maintain a wide board

Amphin Mutineer

Amphin Mutineer

{3}{U}

Creature — Salamander Pirate

Pirate ETB removal that turns problematic creatures into Salamanders with Encore recursion

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

{2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Creates token copies of ETB Pirates and forms infinite combos with Coercive Recruiter

Utility

10 cards
Strionic Resonator

Strionic Resonator

{2}

Artifact

Copies Admiral Beckett Brass's end step theft trigger

Lithoform Engine

Lithoform Engine

{4}

Legendary Artifact

Copies activated abilities, triggered abilities, and permanent spells

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

Blinks permanents on noncreature casts, resetting stolen creatures or ETBs

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

End-step blink keeps creatures stolen until end of turn permanently under your control

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies impactful spells and goes infinite with Twinflame

Twinflame

Twinflame

{1}{R}

Sorcery

Copies key Pirates for extra triggers and completes Dualcaster Mage combo

Reanimate

Reanimate

{B}

Sorcery

Efficient graveyard theft or recursion for high-impact creatures

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Brings back any creature from any graveyard for just two mana

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and shroud to protect the Admiral and enable immediate attacks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste for safe combo and combat turns

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.