Adeliz, the Cinder Wind art

Art by Zezhou Chen

Saved commander deck

Adeliz, the Cinder Wind

A Merfolk tribal deck that focuses on aggressive 'Wizard' synergy and instant/sorcery spells to buff your board of evasive Merfolk for massive combat damage.

97 cards$104.74 totalApr 13, 202661 views

Prompt: I want a red and blue merfolk deck that has powerful creatures

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

{1}{U}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Versatile color fixing and ramp

Izzet Signet

Izzet Signet

{2}

Artifact

Essential signet for color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana for early threats

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late game

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and unlimited hand size for draw spells

Fire Diamond

Fire Diamond

{2}

Artifact

Budget red mana ramp

Sky Diamond

Sky Diamond

{2}

Artifact

Budget blue mana ramp

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramp that buffs your Merfolk power

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and emergency card draw

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

Reduces cost of Merfolk and Wizards

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

Cheap spell to trigger Adeliz and fix hand

Ponder

Ponder

{U}

Sorcery

Excellent card selection and spell trigger

Preordain

Preordain

{U}

Sorcery

Consistency and tempo

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards your aggressive Merfolk attacks

Distant Melody

Distant Melody

{3}{U}

Sorcery

Powerful tribal draw spell

Keep Watch

Keep Watch

{2}{U}

Instant

Massive draw in combat-heavy games

Faithless Looting

Faithless Looting

{R}

Sorcery

Filtering and cheap spell trigger

Opt

Opt

{U}

Instant

Instant speed cantrip for combat tricks

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters and buffs board

Windfall

Windfall

{2}{U}

Sorcery

Refills hand when empty

Removal

11 cards
Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Exiles multiple problematic threats

Pongify

Pongify

{U}

Instant

Efficient blue creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Fast and cheap creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

Exile removal for blue

Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal red removal for any permanent

Counterspell

Counterspell

{U}{U}

Instant

Clean answer to any threat

Negate

Negate

{1}{U}

Instant

Protects your board from wipes

Izzet Charm

Izzet Charm

{U}{R}

Instant

Modal flexibility for any situation

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient emergency board clear

Vandalblast

Vandalblast

{R}

Sorcery

Massive artifact destruction

Threats/Wincons

14 cards
Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Bird wizard tokens provide air defense

Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Classic Merfolk lord for power and evasion

Merfolk Sovereign

Merfolk Sovereign

{1}{U}{U}

Creature — Merfolk Noble

Lord that makes creatures unblockable

Coralhelm Commander

Coralhelm Commander

{U}{U}

Creature — Merfolk Soldier

Level up creature that becomes a powerful flyer

Svyelun of Sea and Sky

Svyelun of Sea and Sky

{1}{U}{U}

Legendary Creature — Merfolk God

Protection and card draw for the tribe

Kopala, Warden of Waves

Kopala, Warden of Waves

{1}{U}{U}

Legendary Creature — Merfolk Wizard

Taxes opponents targeting your Merfolk

Seafloor Oracle

Seafloor Oracle

{2}{U}{U}

Creature — Merfolk Wizard

Provides massive draw on combat damage

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

Flash lord that can counter spells

Tidebinder Mage

Tidebinder Mage

{U}{U}

Creature — Merfolk Wizard

Interaction attached to a Merfolk body

Lullmage Mentor

Lullmage Mentor

{1}{U}{U}

Creature — Merfolk Wizard

Generates tokens and provides counter control

Deeproot Pilgrimage

Deeproot Pilgrimage

{1}{U}

Enchantment

Constant token generation for tap effects

Tishana's Tidebinder

Tishana's Tidebinder

{2}{U}

Creature — Merfolk Wizard

Powerful shut down of activated abilities

Enclave Cryptologist

Enclave Cryptologist

{U}

Creature — Merfolk Wizard

Early drop that scales into card draw

Zhalfirin Shapecraft

Zhalfirin Shapecraft

{1}{U}

Instant

Combat trick that replaces itself

Utility

10 cards
Mystic Retrieval

Mystic Retrieval

{3}{U}

Sorcery

Recursion for your powerful spells

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

Doubles every Merfolk you play

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Tribal anthem and card selection

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces creature costs and grants draw

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Engine that draws cards on play and attack

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for your commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Speed and protection for key Merfolk

Raise the Palisade

Raise the Palisade

{4}{U}

Sorcery

Asymmetric board bounce for tribes

Molten Echoes

Molten Echoes

{2}{R}{R}

Enchantment

Provides hasty tokens for aggressive turns

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards playing instants on other turns

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 21x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.