Adeliz, the Cinder Wind art

Art by Zezhou Chen

Saved commander deck

Adeliz, the Cinder Wind

Chain low-mana cantrips and wizards to buff the board while maintaining card advantage through engines like Archmage Emeritus and Jace's Erasure.

100 cards$251.93 totalApr 21, 202618 views

Prompt: A $600 Adeliz, the Cinder Wind commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

{1}{U}{R}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock in Izzet colors

Izzet Signet

Izzet Signet

{2}

Artifact

Color filtering and ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient undepleted mana rock

Mind Stone

Mind Stone

{2}

Artifact

Ramp that converts to card draw later

Thought Vessel

Thought Vessel

{2}

Artifact

Helps maintain large hand sizes from engines

Heraldic Banner

Heraldic Banner

{3}

Artifact

Buffs blue or red wizards while ramping

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Reduces cost of spells and provides looting

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Cost reducer for the main spell engine

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates huge mana via treasures on spell casts

Card Draw

12 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

The primary engine for drawing on every spell

Brainstorm

Brainstorm

{U}

Instant

Classic efficient cantrip and setup

Ponder

Ponder

{U}

Sorcery

Top tier selection and cantrip

Preordain

Preordain

{U}

Sorcery

Efficient card selection spell

Serum Visions

Serum Visions

{U}

Sorcery

Cheap blue cantrip

Opt

Opt

{U}

Instant

Instant speed selection

Consider

Consider

{U}

Instant

Surveil-based cantrip

Faithless Looting

Faithless Looting

{R}

Sorcery

Digs deep for pieces or lands

Windfall

Windfall

{2}{U}

Sorcery

Refills hand when empty and disrupts opponents

Mystic Remora

Mystic Remora

{U}

Enchantment

Efficient engine for drawing off opponents

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards playing instants on other turns

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that fixes hand and triggers Adeliz

Removal

11 cards
Counterspell

Counterspell

{U}{U}

Instant

Versatile and iconic protection

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter that replaces itself

Negate

Negate

{1}{U}

Instant

Protects against board wipes and noncreature threats

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Extremely efficient protection

Chaos Warp

Chaos Warp

{2}{R}

Instant

Izzet's best generic permanent removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap creature removal

Pongify

Pongify

{U}

Instant

Efficient blue creature removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

High-efficiency board wipe

Vandalblast

Vandalblast

{R}

Sorcery

Mass artifact removal

Swan Song

Swan Song

{U}

Instant

Mana efficient hard counter

Izzet Charm

Izzet Charm

{U}{R}

Instant

Versatile removal, counter, or draw

Threats/Wincons

19 cards
Balmor, Battlemage Captain

Balmor, Battlemage Captain

{U}{R}

Legendary Creature — Bird Wizard

Secondary Adeliz effect for trample and buffs

Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

Doubles all wizard prowess and triggers

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Doubles triggers from magecraft and spells

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Direct damage clock on every spell

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Goes wide while you cast spells

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Early creature generation

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying blockers and attackers

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Bird token generator for board presence

Dreadhorde Arcanist

Dreadhorde Arcanist

{1}{R}

Creature — Zombie Wizard

Recasts cantrips for more triggers

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Defensive body that chips damage

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Constant chip damage on spell casts

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Aggressive chip damage on noncreature spells

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Top end finisher that draws and kills

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Large flying body that replaces itself

Enigma Drake

Enigma Drake

{1}{U}{R}

Creature — Drake

Cheap flying threat based on graveyard

Umara Entangler

Umara Entangler

{1}{U}

Creature — Merfolk Rogue Ally

Synergistic wizard for the combat plan

Soul-Scar Mage

Soul-Scar Mage

{R}

Creature — Human Wizard

Wizard that modifies burn to shrink creatures

Sprite Dragon

Sprite Dragon

{U}{R}

Creature — Faerie Dragon

Efficient growing flying threat

Stormchaser Mage

Stormchaser Mage

{U}{R}

Creature — Human Wizard

Prowess wizard for immediate pressure

Utility

7 cards
Step Through

Step Through

{3}{U}{U}

Sorcery

Wizard cycling to find key engines

Mystical Tutor

Mystical Tutor

{U}

Instant

Finds necessary answers or engines

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Massive value engine for constant advantage

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Adeliz or engine pieces

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Redundant protection for the commander

Expedition Map

Expedition Map

{1}

Artifact

Fixes colors or finds utility lands

Leyline of Anticipation

Leyline of Anticipation

{2}{U}{U}

Enchantment

Allows full speed engine play on every turn

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 16x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.