Abuelo, Ancestral Echo art

Art by Victor Adame Minguez

Saved commander deck

Abuelo, Ancestral Echo

Leverage flickering and blinking effects on artifacts and creatures to generate infinite value, protect assets, and trigger powerful enter-the-battlefield abilities.

100 cards$306.98 totalJul 9, 20264 views

Prompt: Abuelo, Ancestral Echo commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Abuelo, Ancestral Echo

Abuelo, Ancestral Echo

{1}{W}{U}

Legendary Creature — Spirit

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing for Azorius

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient mana filtering and ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

Fast mana production for early turns

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp and removal of hand size limits

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled later

Palladium Myr

Palladium Myr

{3}

Artifact Creature — Myr

High volume mana producer that can be blinked

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Repeatable land ramp via blink

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Direct land ramp in non-green colors

Gilded Lotus

Gilded Lotus

{5}

Artifact

High mana output that resets when blinked

Card Draw

10 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic blink target for massive card draw

Cloudblazer

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Draws cards and gains life on entry

Watcher for Tomorrow

Watcher for Tomorrow

{1}{U}

Creature — Human Wizard

Filtered card advantage via hideaway and blink

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense and efficient card draw on entry

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Cheap enchantment creature that draws on entry

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

The premier tax-based card draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Incredible early game card advantage

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Powerful instant speed selection

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Synergizes with the high artifact count

The Reality Chip

The Reality Chip

{1}{U}

Legendary Artifact Creature — Equipment Jellyfish

Provides top-deck manipulation and advantage

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient exile removal

Path to Exile

Path to Exile

{W}

Instant

Standard low-cost creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile destruction for any permanent

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Excellent blink target for permanent removal

Reflector Mage

Reflector Mage

{1}{W}{U}

Creature — Human Wizard

Strong tempo play when blinked

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The most powerful blue board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board reset

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible wipe that can save your artifacts

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Repeatable artifact and enchantment destruction

Reality Shift

Reality Shift

{1}{U}

Instant

Blue's cleanest way to exile creatures

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Board wipe that provides a growing threat

The Eternal Wanderer

The Eternal Wanderer

{4}{W}{W}

Legendary Planeswalker

Controlled wipe and a flicker engine in one

Threats/Wincons

18 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursion engine for small permanents

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles all of your blink triggers

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Indestructible free blink engine

Aether Channeler

Aether Channeler

{2}{U}

Creature — Human Wizard

High versatility for bouncing or token creation

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

High-end removal tied to a body for blinking

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Dominates the board by stealing permanents

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Uses opponents' spells against them repeatedly

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Token generation and life gain sustain

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

Finishes games by animating your artifacts

Karn's Sylex

Karn's Sylex

{3}

Legendary Artifact

Control tool that prevents life payments

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

Mass flicker engine on combat damage

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Repeatable, flexible blink combos

Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

Disruptive temporary removal and counter

Yorion, Sky Nomad

Yorion, Sky Nomad

{3}{W/U}{W/U}

Legendary Creature — Bird Serpent

Mass blink targets for huge value turns

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Artifact creature that can wipe specific mana costs

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Control finisher for late game dominance

Kappa Cannoneer

Kappa Cannoneer

{5}{U}

Artifact Creature — Turtle Warrior

Massive threat that grows with artifact entry

Phyrexian Metamorph

Phyrexian Metamorph

{3}{U/P}

Artifact Creature — Phyrexian Shapeshifter

Versatile copy target that can be flickered

Utility

11 cards
Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Reliable end-of-turn flicker for value

Ephemerate

Ephemerate

{W}

Instant

Double blink for just one mana

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection for your board state

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for Abuelo or crucial utility creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof for key assets

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles the impact of every blink

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Tutors key artifacts or enchantments

Archaeomancer

Archaeomancer

{2}{U}{U}

Creature — Human Wizard

Recovers instants and sorceries like Ephemerate

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Free repeatable blink at end of turn

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

Slows down opponents while being a removal target

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Instant speed protection and value generation

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.