Absorbing Man and Titania

Art by Kieran Yanner

Commander deckGR

Absorbing Man and Titania

Maximize creature-based damage output with devastating combat beaters, pingers, and fight effects amplified by your commander's damage-doubling aura.

$440.63for all 100 cards at today’s prices
Built Sep 22, 202670 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
10
12
12
9
7
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw11
Interaction18
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 45G 42
37lands · rule of thumb 35–38
4.13average mana value (nonland)
$440.63whole deck, today

The list

Commander

1
Absorbing Man and Titania

Absorbing Man and Titania

3RG

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing and ramp

Gruul Signet

Gruul Signet

2

Artifact

Efficient Gruul color-fixing rock

Talisman of Impulse

Talisman of Impulse

2

Artifact

Untapped two-mana rock in Gruul colors

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Turn one mana dork fixing all colors

Farseek

Farseek

1G

Sorcery

Fetches mountain or forest dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

Brings an untapped forest directly into play

Three Visits

Three Visits

1G

Sorcery

Functional duplicate of Nature's Lore for ramp consistency

Cultivate

Cultivate

2G

Sorcery

Smooths land drops while ramping directly onto battlefield

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Secures land drops to reliably cast high-cost creatures

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card on every creature spell cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards whenever doubled-damage attackers connect

Guardian Project

Guardian Project

3G

Enchantment

Continuous non-token creature entry draw engine

Greater Good

Greater Good

2GG

Enchantment

Sacrifices massive creatures for burst hand refilling

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant-speed burst draw based on greatest creature power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to greatest power and gives a free cast

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on entry for big threats and gives trample

Elemental Bond

Elemental Bond

2G

Enchantment

Steady card draw from high-power creatures entering

Harmonize

Harmonize

2GG

Sorcery

Unconditional burst draw in green

Hunter's Insight

Hunter's Insight

2G

Instant

Converts doubled creature combat damage into enormous hand size

Removal

10
Beast Within

Beast Within

2G

Instant

Flexible instant-speed answer to any permanent

Chaos Warp

Chaos Warp

2R

Instant

Versatile red tuck removal for problematic permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe when creature counts grow high

Vandalblast

Vandalblast

R

Sorcery

One-sided artifact wipe to dismantle opposing boards

Nature's Claim

Nature's Claim

G

Instant

Hyper-efficient one-mana artifact or enchantment removal

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Creature-based fight removal that deals doubled damage upon entry

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

Chain-fights opposing boards with doubled damage on every fight

Thorn Mammoth

Thorn Mammoth

5GG

Creature — Elephant

Fights repeatedly on creature entries with lethal doubled damage

Gruul Charm

Gruul Charm

RG

Instant

Versatile utility to burn fliers or force unblockable combat

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

Creature source deals doubled damage to each other creature and player

Threats/Wincons

24
Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Creature direct damage triggers deal double damage to any target

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Attack triggers deal doubled damage across multiple targets

Brash Taunter

Brash Taunter

4R

Creature — Goblin

Reflects incoming damage doubled right into opponents' faces

Stuffy Doll

Stuffy Doll

5

Artifact Creature — Construct

Doubles redirect damage dealt directly to chosen player

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Doubles creature ETB burn to 4 damage per opponent

Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

2RR

Legendary Creature — God // Legendary Artifact — Equipment

Excess doubled damage cascades into devastating lethal bursts

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

Spawns giant dinosaur beasts from massive doubled trample damage

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

Doubles creature power before commander doubles damage dealt

Bloodthirster

Bloodthirster

5R

Creature — Demon

Repeated combat phases multiplying high-lethality swings

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Provides extra combat phases to close games quickly

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Chains additional combat steps when unblocked

Inferno Titan

Inferno Titan

4RR

Creature — Giant

Entry and attack triggers deal doubled divided creature damage

Balefire Dragon

Balefire Dragon

5RR

Creature — Dragon

Wipes defending player's entire creature board upon hit

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

Steals and casts opposing threats for free on attack

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Massive value swing on entry that transforms into a game-ender

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

Dethrone extra combat step multiplies pressure on the leader

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

Cost reducer and trample enabler for large threats

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

Buffs attackers and grants haste to capitalize on commander

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

Converts total attacking power into an immense burst of mana

Neyith of the Dire Hunt

Neyith of the Dire Hunt

2GG

Legendary Creature — Human Warrior

Draws cards from creature fights and buffs combatants

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

2R // 1R

Creature — Giant // Instant — Adventure

Punishes opposing targeters with doubled creature damage

Fanatic of Mogis

Fanatic of Mogis

3R

Creature — Minotaur Shaman

Deals doubled direct devotion damage to each opponent on entry

Cinder Pyromancer

Cinder Pyromancer

2R

Creature — Elemental Shaman

Creature pinger that untaps on red spells for doubled burn

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun effect combined with damage doubling

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from sweepers and targeted removal

Deflecting Swat

Deflecting Swat

2R

Instant

Free protection spell while commander is on the field

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Grants haste or counters while preventing counterspells

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and immediate haste to heavy hitters

Aggravated Assault

Aggravated Assault

2R

Enchantment

Repeatable extra combats to press the doubled damage advantage

Gratuitous Violence

Gratuitous Violence

2RRR

Enchantment

Stacks multiplicatively with commander for quadruple creature damage

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles all triggered abilities of chosen creature type

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.