Absorbing Man

Art by Nathaniel Himawan

Commander deckGU

Absorbing Man

Capitalize on Absorbing Man's ability to duplicate high-value artifacts and non-Aura enchantments each turn, leveraging potent continuous triggers and doubling up on engines like Rhystic Study and The Great Henge.

$680.88for all 100 cards at today’s prices
Built Sep 22, 202659 views

Asked for“Absorbing Man commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

8
15
13
12
1
1
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw12
Interaction15
↳ board wipes1
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 30G 33
39lands · rule of thumb 35–38
3.55average mana value (nonland)
$680.88whole deck, today

The list

Commander

1
Absorbing Man

Absorbing Man

1GU

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock in Simic colors

Simic Signet

Simic Signet

2

Artifact

Color-fixing rock and early copy target

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped dual mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable low-cost artifact ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Searches for an untapped Forest

Three Visits

Three Visits

1G

Sorcery

Fetches Forests untapped to curve into the commander

Farseek

Farseek

1G

Sorcery

Reliable land-ramp sorcery

Cultivate

Cultivate

2G

Sorcery

Provides land drop consistency

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Smooths mana and fixes colors

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Taxing enchantment that yields huge card advantage when copied

Mystic Remora

Mystic Remora

U

Enchantment

Early-game card draw that Absorbing Man can copy without cumulative upkeep

Sylvan Library

Sylvan Library

1G

Enchantment

Card filtering enchantment that Absorbing Man can duplicate

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws cards as you cast creature spells

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Creates Clue artifacts for Absorbing Man to copy or crack

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws cards on combat damage and is a great copy target

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Artifact enchantment that provides combat draw and forces attacks

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed burst draw and selection

Windfall

Windfall

2U

Sorcery

Refills your hand and disrupts opponents

Removal

12
Cyclonic Rift

Cyclonic Rift

1U

Instant

Premier asymmetrical board wipe in blue

Beast Within

Beast Within

2G

Instant

Flexible permanent destruction

Pongify

Pongify

U

Instant

Efficient single-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap instant-speed creature answer

Nature's Claim

Nature's Claim

G

Instant

One-mana answer to opposing problematic artifacts or enchantments

Krosan Grip

Krosan Grip

2G

Instant

Split second removal for troublesome permanents

Resculpt

Resculpt

1U

Instant

Exiles problematic creatures or artifacts

Counterspell

Counterspell

UU

Instant

Clean two-mana hard counter

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell protecting your commander

Swan Song

Swan Song

U

Instant

Efficient protection against noncreature threats

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Neutralizes commanders and turns them into a copyable land

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

Turns any permanent into a colorless Forest to copy

Threats/Wincons

18
The Great Henge

The Great Henge

7GG

Legendary Artifact

Incredible copy target providing massive card draw and mana

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Generates game-winning card advantage

The Ozolith

The Ozolith

1

Legendary Artifact

Cheap artifact that stores counters between transformations

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants lifelink, trample, and strips hexproof/indestructible

Portal to Phyrexia

Portal to Phyrexia

9

Artifact

Huge artifact threat and devastating copy target for recurring triggers

Akroma's Memorial

Akroma's Memorial

7

Legendary Artifact

Grants an absurd suite of keywords to the team

Zendikar Resurgent

Zendikar Resurgent

5GG

Enchantment

Doubles mana and draws cards on creature casts

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Enchantment creature that triples mana generation

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Go-wide army in a can that scales with land drops

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Classic game-ending overrun finisher

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Generates powerful Saproling tokens every upkeep

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Dominant engine producing Serpents every turn

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token producer from landfall

Biovisionary

Biovisionary

1GU

Creature — Human Wizard

Alternate win condition that pairs with copy effects

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Uncounterable flash control bomb and tempo engine

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Lifegain and damage cannon that is deadly when copied

Darksteel Forge

Darksteel Forge

9

Artifact

Makes artifacts indestructible and protects Absorbing Man

Court of Bounty

Court of Bounty

2GG

Enchantment

Enchantment granting Monarch and free creature or land drops

Utility

11
Spark Double

Spark Double

3U

Creature — Illusion

Copies Absorbing Man without triggering the legend rule

Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

3U

Legendary Creature — Human Rogue

Allows multiple legend copies and duplicates Absorbing Man

Clever Impersonator

Clever Impersonator

2UU

Creature — Shapeshifter

Versatile clone that can enter as any nonland permanent

Phyrexian Metamorph

Phyrexian Metamorph

3UP

Artifact Creature — Phyrexian Shapeshifter

Flexible clone for artifacts or creatures

Heroic Intervention

Heroic Intervention

1G

Instant

Board-wide protection from sweepers and removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides shroud and haste for critical creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste protection for your commander

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

Grants unblockable and shroud to push 4/4 commander damage

Strionic Resonator

Strionic Resonator

2

Artifact

Artifact that copies triggered abilities from Absorbing Man's targets

Lithoform Engine

Lithoform Engine

4

Legendary Artifact

Versatile artifact capable of copying abilities, spells, or permanents

Encroaching Mycosynth

Encroaching Mycosynth

3U

Artifact

Turns nonland permanents into artifacts to expand Absorbing Man's targets

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.