Abomination, Irradiated Brute art

Art by Kieran Yanner

Saved commander deck

Abomination, Irradiated Brute

Leverage changeling creatures as Gamma Villains alongside Abomination to push through combat damage, doubling and compounding +1/+1 counters to build unstoppable trample threats.

100 cards$413.29 totalSep 22, 20266 views

Prompt: Abomination, Irradiated Brute commander deck

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Commander

1 cards
Abomination, Irradiated Brute

Abomination, Irradiated Brute

{2}{G}{G}

Legendary Creature — Gamma Villain

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient early ramp.

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Turn-one mana acceleration to cast your commander early.

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Redundant one-drop mana dork.

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Additional turn-one mana ramp.

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Cheap land fetch to establish green mana.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest onto the battlefield untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Untapped Forest ramp for two mana.

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps and fixes land drops for subsequent turns.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable land-ramp staple.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Taps for immense amounts of mana based on Abomination's huge power.

Card Draw

10 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on ETB with large creatures and gives trample to your board.

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws whenever Abomination or other large creatures enter.

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws a massive hand when Abomination connects with a player.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to Abomination's massive power and provides a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Instant-speed burst draw based on your largest creature's power.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to convert a threatened massive creature into a full grip.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Rewards dealing combat damage with continuous card draw.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Steady card draw from casting creature spells.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Premier early-game card selection and advantage engine.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Unconditional green burst card advantage.

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal that answers any problem.

Nature's Claim

Nature's Claim

{G}

Instant

Hyper-efficient artifact and enchantment destruction.

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes problematic commanders and replaces itself.

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Turns any threatening permanent into a harmless Forest.

Ram Through

Ram Through

{1}{G}

Instant

Removal that punches through excess damage using Abomination's trample.

Bite Down

Bite Down

{1}{G}

Instant

One-way creature bite effect based on your creature's power.

Tail Swipe

Tail Swipe

{G}

Instant

Efficient fight or bite spell with an extra power boost.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal against critical artifacts and enchantments.

Masked Vandal

Masked Vandal

{1}{G}

Creature — Shapeshifter

Changeling that counts as a Gamma Villain while exiling problematic artifacts or enchantments.

Fade from History

Fade from History

{2}{G}{G}

Sorcery

Sweeps away noncreature permanents while leaving a bear token behind.

Threats/Wincons

23 cards
Chameleon Colossus

Chameleon Colossus

{2}{G}{G}

Creature — Shapeshifter

Changeling Villain with power-doubling that triggers Abomination's ability.

Realmwalker

Realmwalker

{2}{G}

Creature — Shapeshifter

Changeling Gamma Villain that provides creature card advantage off the library.

Guardian Gladewalker

Guardian Gladewalker

{1}{G}

Creature — Shapeshifter

Cheap changeling Gamma Villain that enters with a +1/+1 counter.

Woodland Changeling

Woodland Changeling

{1}{G}

Creature — Shapeshifter

Low-cost changeling to trigger Abomination on early combat attacks.

Webweaver Changeling

Webweaver Changeling

{3}{G}{G}

Creature — Shapeshifter

Changeling Villain with reach that helps trigger counter generation.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all +1/+1 counters on your team whenever it attacks.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Rapidly accumulates +1/+1 counters with trample.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles counters placed on Abomination while halving opponents' counters.

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Grants trample to modified creatures and ramps lands on combat damage.

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

Reduces green spell costs and distributes +1/+1 counters.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gathers counters quickly and moves them directly to Abomination.

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases +1/+1 counter placement and taps for enormous mana.

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows with counters and makes your entire board unblockable.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates counters every time a land enters your battlefield.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Provides graveyard disruption while growing with +1/+1 counters.

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases counter generation on Abomination for a single mana.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles the number of +1/+1 counters placed on your creatures.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters when Abomination or other threats are removed.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Adds extra counters and provides an active counter pump.

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles all counter placement on your creatures.

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Explosive counter doubler to make Abomination lethal instantly.

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

Provides card draw for heavy hitters and +1/+1 counters for smaller units.

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Overruns opponents based on Abomination's massive power.

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board from sweepers and spot removal.

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Inexpensive protection providing hexproof and indestructible.

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Scalable protection and lethal power pump in one spell.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Abomination immediate haste and shroud.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof while retaining targeted buff synergy.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Ensures Abomination connects unblocked to generate maximum counters.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Grants trample, lifelink, and strips hexproof and indestructible.

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Gives haste to immediately attack with your Gamma Villains and Abomination.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.