Maralen of the Mornsong art

Art by Mark Zug

Saved commander deck

Maralen of the Mornsong

Prevent opponents from drawing cards or casting the cards they tutor for while using Maralen to assemble a game-ending combo like Sanguine Bond and Exquisite Blood.

100 cards$619.29 totalJun 18, 202612 views

Prompt: Maralen, Fae Ascendant

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Maralen of the Mornsong

Maralen of the Mornsong

{1}{B}{B}

Legendary Creature — Elf Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Dark Ritual

Dark Ritual

{B}

Instant

Accelerates a turn 1 or turn 2 Maralen.

Sol Ring

Sol Ring

{1}

Artifact

Fundamental Commander ramp staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing and acceleration.

Jet Medallion

Jet Medallion

{2}

Artifact

Reduces the cost of all primary spells in the deck.

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

Consistent turn 2 mana acceleration.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled if Maralen is not on board.

Caged Sun

Caged Sun

{6}

Artifact

Late game mana doubling for mono-black.

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

Extends mana pool significantly through swamps.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Solid colorless ramp.

Thran Dynamo

Thran Dynamo

{4}

Artifact

High-volume mana production for big mana finishers.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-drop mana rock.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a land directly onto the battlefield.

Card Draw

10 cards
Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Cheap draw before Maralen locks the game down.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient early game card advantage.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Allows digging deeper into the library.

Necropotence

Necropotence

{B}{B}{B}

Enchantment

Bypasses Maralen's no-draw clause by putting cards into hand.

Peer into the Abyss

Peer into the Abyss

{4}{B}{B}{B}

Sorcery

Powerful effect that can target self for the win or an opponent for the kill.

Ancient Craving

Ancient Craving

{3}{B}

Sorcery

Reliable mid-game card draw.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady card advantage if played before the commander.

Ambition's Cost

Ambition's Cost

{3}{B}

Sorcery

Deep draw for four mana.

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Versatile source of ramp, tokens, and draw.

Stinging Study

Stinging Study

{4}{B}

Instant

Draws cards equal to Maralen's mana value at instant speed.

Removal

11 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

The only reliable way for black to remove enchantments.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free creature removal while Maralen is out.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Efficient, low-cost creature removal.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Best board wipe for dealing with indestructible or tall boards.

Damnation

Damnation

{2}{B}{B}

Sorcery

Premier black board wipe.

Snuff Out

Snuff Out

{3}{B}

Instant

Free removal spell to protect the board state.

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

Flexible creature or planeswalker removal.

Defile

Defile

{B}

Instant

High-scaling removal in a mono-black deck.

Mutilate

Mutilate

{2}{B}{B}

Sorcery

Board wipe that scales with Swamp count.

Baleful Mastery

Baleful Mastery

{3}{B}

Instant

Versatile removal; drawback is negated if Maralen is out.

Feed the Serpent

Feed the Serpent

{2}{B}{B}

Instant

Exile removal for troublesome creatures or planeswalkers.

Threats/Wincons

14 cards
Opposition Agent

Opposition Agent

{2}{B}

Creature — Human Rogue

Hard locks opponents when Maralen is in play by stealing their tutors.

Sanguine Bond

Sanguine Bond

{3}{B}{B}

Enchantment

Combo piece with Exquisite Blood for an instant win.

Exquisite Blood

Exquisite Blood

{4}{B}

Enchantment

Combo piece with Sanguine Bond and triggers off Maralen's life loss.

Teferi's Puzzle Box

Teferi's Puzzle Box

{4}

Artifact

Empties opponents' hands permanently when they cannot draw replacements.

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Secondary win condition that profits from the tutor effects.

Ob Nixilis, Unshackled

Ob Nixilis, Unshackled

{4}{B}{B}

Legendary Creature — Demon

Punishes opponents for tutoring with Maralen.

Dreadhound

Dreadhound

{4}{B}{B}

Creature — Demon Dog

Punishes creature-heavy metas and provides a clock.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Massive life swing and reliable finisher.

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

Extremely potent with any draw effects and offsets Maralen's life loss.

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Powerful deterrent and massive life drain upon death.

Bloodchief Ascension

Bloodchief Ascension

{B}

Enchantment

Easily energized by Maralen's life loss to drain opponents.

Fate Unraveler

Fate Unraveler

{3}{B}

Enchantment Creature — Hag

Passive damage to keep pressure on opponents.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Storm finisher or simple targeted removal using buffered health.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Allows playing cards from the top since drawing is impossible.

Utility

14 cards
Vampiric Tutor

Vampiric Tutor

{B}

Instant

Finds a response or combo piece before Maralen hits the board.

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Essential black staple to find the missing lock piece.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Maralen from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides Shroud and Haste for the commander.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Unblockable and Shroud to keep the Fae alive.

Imp's Mischief

Imp's Mischief

{1}{B}

Instant

Black's only way to redirect spells and protect pieces.

Expedition Map

Expedition Map

{1}

Artifact

Tutors for utility lands like Cabal Coffers or Reliquary Tower.

Praetor's Grasp

Praetor's Grasp

{1}{B}{B}

Sorcery

Steals win conditions or answers from opponents libraries.

Beseech the Queen

Beseech the Queen

{2/B}{2/B}{2/B}

Sorcery

Tutor that scales with land count.

Profane Tutor

Profane Tutor

Sorcery

Delayed tutor that bypasses higher mana costs early on.

Diabolic Intent

Diabolic Intent

{1}{B}

Sorcery

Sacrifice a token or utility creature to find a combo piece.

Grim Tutor

Grim Tutor

{1}{B}{B}

Sorcery

Consistent tutor to reinforce the Maralen strategy.

Sidisi, Undead Vizier

Sidisi, Undead Vizier

{3}{B}{B}

Legendary Creature — Zombie Snake

Creature tutor that provides a decent body.

Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire

{2}{B}

Legendary Creature — Demon Rogue

Repeatable tutor on a stick using the Boast mechanic.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 32x

Basic Land — Swamp

Basic land allocated from mana pip counts.