Elrond of the White Council art

Art by Javier Charro

Saved commander deck

Elrond of the White Council

Leverages enter-the-battlefield triggers and voting mechanics to generate card advantage and massive +1/+1 counters, finishing with evasive threats.

100 cards$272.3 totalJun 29, 20264 views

Prompt: Commander: Elrond of the White Council (Simic) Strategy: +1/+1 counters, blink, voting synergies Current Bracket: 2 → Target: Bracket 3 Problem: Struggling to win consistently Key pieces: Panharmonicon, Craterhoof Behemoth, Herald of Secret Streams, Expropriate, Ghostly Flicker, Hardened Scales, Master Biomancer, Eternal Witness, Overwhelming Stampede, Zegana Weaknesses I suspect: low interaction, inconsistent draw, win cons are slow Please suggest: 1. ~10 cards to cut (prioritize dead weight) 2. ~10 replacements for Bracket 3 power 3. Any missing staples for this strategy

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Elrond of the White Council

Elrond of the White Council

{3}{G}{U}

Legendary Creature — Elf Noble

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Universal color fixing and ramp

Simic Signet

Simic Signet

{2}

Artifact

Reliable Two-mana rock for Simic

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient untapped mana ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches forests and puts them into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Redundant copy of Nature's Lore for consistency

Cultivate

Cultivate

{2}{G}

Sorcery

Provides both ramp and hits land drops for late game

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Simic staple for mana development

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Creature-based ramp that can be flickered

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

ETB ramp that synergizes with blink and Panharmonicon

Crystalline Crawler

Crystalline Crawler

{4}

Artifact Creature — Construct

Turns +1/+1 counters into mana production

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Scales mana production with the commander's counters

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Provides three mana once a counter is placed on it

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns every creature with a counter into a mana dork

Card Draw

9 cards
Zegana, Utopian Speaker

Zegana, Utopian Speaker

{2}{G}{U}

Legendary Creature — Merfolk Wizard

Provides trample and draws cards based on +1/+1 counters

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Elite card draw engine that stresses opponents

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic blink target for massive card advantage

Coiling Oracle

Coiling Oracle

{G}{U}

Creature — Snake Elf Druid

Cheap early game value and potential ramp

Prime Speaker Zegana

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

Massive draw based on the largest creature

Guardian Project

Guardian Project

{3}{G}

Enchantment

Converts creature entries into immediate card draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Turns casting creatures into card advantage

Inspiring Call

Inspiring Call

{2}{G}

Instant

Protects countered creatures and draws cards

Mystic Remora

Mystic Remora

{U}

Enchantment

Highly efficient early game draw engine

Removal

11 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient blue creature exile

Pongify

Pongify

{U}

Instant

Low mana cost creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant cheap creature removal

Swan Song

Swan Song

{U}

Instant

Cheap protection against spells that disrupt the combo

Negate

Negate

{1}{U}

Instant

Solid counterspell for non-creature threats

Counterspell

Counterspell

{U}{U}

Instant

Classic reliable protection

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Mass removal that rarely affects your own board setup

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Naturalize effect attached to a blinkable creature

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Deals with problematic commanders or lands

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal for problematic creature boards

Threats/Wincons

13 cards
Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes the entire board unblockable once Elrond places counters

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Primary win condition for high power tables

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Synergizes with voting themes and acts as a game-ender

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Aggressively scales every creature entering the battlefield

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

Secondary finisher based on the large creatures in the deck

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Accumulates counters rapidly to distribute to the board

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

A cheap threat that must be answered immediately

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget alternative to Hoof that still wins games

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates an army that receives counters from Elrond

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Synergizes with draw spells and produces evasion

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

Alternate win condition for counter-heavy games

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Provides mass evasion as you build a board

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all counters on attack for an explosive win

Utility

13 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

Increases counter output from Secret Council and Fellowship votes

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles the Commander's voting triggers and all other ETB effects

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Allows re-triggering the Commander's vote and protects assets

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recovers blink spells or interaction from the graveyard

Thrummingbird

Thrummingbird

{1}{U}

Creature — Phyrexian Bird Horror

Proliferates on contact to grow the board

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on every land drop

Teferi's Time Twist

Teferi's Time Twist

{1}{U}

Instant

Blinks a permanent and adds a +1/+1 counter

Displace

Displace

{2}{U}

Instant

Secondary flickering spell for ETB value

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Repeatable end-step blink for Elrond

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Stable blink engine for mid-to-late game value

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Infinitely repeatable blink combo piece

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your high-value board state from wipes

Beguiler of Wills

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

Steals threats once yours are large enough

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.