Child of Alara art

Art by Steve Argyle

Saved commander deck

Child of Alara

The deck aims to repeatedly sacrifice Child of Alara to clear the board, using graveyard recursion to keep its 'wipe' threat active while protecting its own nonland permanents with indestructible effects.

100 cards$469.92 totalJul 16, 20265 views

Prompt: I want a niche child of alara "Board wipe tribal deck"

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Child of Alara

Child of Alara

{W}{U}{B}{R}{G}

Legendary Creature — Avatar

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Essential color fixing for a five-color deck.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient color fixing based on opponents.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing that can be cashed in for a card later.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Allows extra land drops and perfect mana fixing.

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Produces massive mana in a five-color deck.

Cultivate

Cultivate

{2}{G}

Sorcery

Core green ramp and fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Core green ramp and fixing.

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands to fix five colors.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

The best mana dork for five colors.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Powerful treasure generation to out-pace opponents.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Efficient artifact-based land ramp that helps fix colors in a five-color deck.

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw in multiplayer.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game card advantage.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three cards for three mana in this deck.

Sphinx's Revelation

Sphinx's Revelation

{X}{W}{U}{U}

Instant

Massive late game stabilization and draw.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Selection and graveyard filling.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand when empty and disrupts opponents.

Ponder

Ponder

{U}

Sorcery

Cheap selection to find land or answers.

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation and draw.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent extra card per turn.

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal target removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Universal target removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any non-land permanent.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Hits any permanent type efficiently.

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile for any nonland threat.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided mass bounce.

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats cheaply.

Path to Exile

Path to Exile

{W}

Instant

Premier creature removal.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The benchmark for creature removal.

Negate

Negate

{1}{U}

Instant

Protects against non-creature spells.

Threats/Wincons

19 cards
Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Extremely efficient mass damage.

Farewell

Farewell

{4}{W}{W}

Sorcery

Versatile and comprehensive mass exile.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Gets around indestructible creatures.

Merciless Eviction

Merciless Eviction

{4}{W}{B}

Sorcery

Choice-based mass exile.

Damnation

Damnation

{2}{B}{B}

Sorcery

Classic black board wipe.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

The original board wipe.

Cruel Ultimatum

Cruel Ultimatum

{U}{U}{B}{B}{B}{R}{R}

Sorcery

Huge swing in resources and life.

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Cascades into more spells and provides haste.

Progenitus

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature — Hydra Avatar

Massive finisher that is hard to interact with.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Makes your board immune to your own wipes.

Zurgo Helmsmasher

Zurgo Helmsmasher

{2}{R}{W}{B}

Legendary Creature — Orc Warrior

Indestructible on your turn to survive wipes.

Eerie Ultimatum

Eerie Ultimatum

{W}{W}{B}{B}{B}{G}{G}

Sorcery

Mass recursion for a fresh board state.

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

Wins the game after many board wipes occur.

In Garruk's Wake

In Garruk's Wake

{7}{B}{B}

Sorcery

One sided board wipe for creatures and planeswalkers.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly flexible board wipe options.

Ruinous Ultimatum

Ruinous Ultimatum

{R}{R}{W}{W}{W}{B}{B}

Sorcery

Asymmetrical total wipe of opponents possessions.

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Brings back permanents frequently.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Returns permanents like Child of Alara or ramp pieces.

Utility

12 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protection for your board.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phased-out protection.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for any lost spell.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for key creatures.

Soul-Guide Lantern

Soul-Guide Lantern

{1}

Artifact

Graveyard hate that can cantrip.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap recursion for the commander.

Reanimate

Reanimate

{B}

Sorcery

Most efficient recursion spell.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Offers a reliable way to sacrifice Child of Alara for card advantage and to trigger its board wipe effect.

Evolutionary Leap

Evolutionary Leap

{1}{G}

Enchantment

A cheap sacrifice outlet that replaces the sacrificed creature with another from the library.

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Zero-mana sacrifice outlet to trigger the commander at instant speed while dealing incremental damage.

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Allows for the repeated recursion of the commander or other utility creatures after board wipes.

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Finds specific board wipes, sacrifice outlets, or protection pieces exactly when needed.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.